Normalmapping Shader with 6 Light Sources
March 21st, 2007 | Posted in Codes & Shaders | Tags: script, shader
Bloodline has changed Matt’s Normalmapping Shader a little bit, now it supports 6 light sources with shader model 2.0.
Slin has tested the whole thing and that looks like on the left. He also states that its pretty fast…
Just have a look at the thread for the code, that probably will be changed again some time for the better. Good work!









Hey, thank you for this, great job !! I love your site !!
Comment by Bobo February 21, 2009 @ 2:23 pm