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Normalmapping Shader with 6 Light Sources

March 21st, 2007 | Posted in Codes & Shaders | Tags: ,

normalmapping shader screenshotBloodline has changed Matt’s Normalmapping Shader a little bit, now it supports 6 light sources with shader model 2.0.

Slin has tested the whole thing and that looks like on the left. He also states that its pretty fast…

Just have a look at the thread for the code, that probably will be changed again some time for the better. Good work!

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1 Comment »

  1. Hey, thank you for this, great job !! I love your site !!

    Comment by Bobo February 21, 2009 @ 2:23 pm

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