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Another new Version from the Desktop Tower Defense Flash Game 1.5 TD

June 26th, 2007 | Posted in Gamereviews | Tags: ,

Ups, and again there is a new version of the funny flash game destop tower defense available to play here. The gfx is a lot better now and has more contrast. You will also find a new turret called the “ink turret” wich shoots ink in the way of the smileys to damage them. Then the smileys look different its easier to spot them now in addition there is a new form of smiley wich can change into all other forms. This is very tricky!

I still cant get to level 50 in normal mode, i always get stuck when the flying smileys come in level 34 or so. Do you have beaten 50 already? If so how, please tell me! But now have fun playing!

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Machinima Movie made with Gamestudio A6

June 19th, 2007 | Posted in 3DGS | Tags: , ,

I just discovered a link in my bookmarks. Its a little machinima movie made with A6 Gamestudio.

Machinima is some kind of movie type where the whole movie is made with a computer or computer game. In this case the game development tool 3dgs was used to make the film. Its called Taratoga and its about a little dog and a butcher, have fun watching it on the site, you dont need to download anything.

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Funny Free Flash Game Desktop Tower Defense

June 13th, 2007 | Posted in Gamereviews, Scene News | Tags: , ,

Today i want to tell you about a funny flashgame i discovered recently. The name is Desktop Tower Defense.

towerdef

Goal of the game is to prevent little handdrawn smileys to pass the desk. You have different types of towers to place/draw on the desk so the smileys cant pass. You can even upgrade the towers and there are different types of towers against different types of smileys. Some Smiley fly whereas others run fast and so on…

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3D Gamestudio A7 Feature Table released

June 10th, 2007 | Posted in 3DGS | Tags: , ,

Just a short news today. The feature Table from A7 is now available. You can find it here:

http://www.3dgamestudio.com/order7.htm

What you can clearly see are the changes in the physics engine, now you can have unlimited rigid objects in the commercial version already instead of just one.
All in all the com version got pumped up quite a bit, i think thats good and will bring some new users to the community in the near future.

Personally iam extremely busy right now due to university exams in 3 weeks. I have to learn, learn and learn and it sucks. Thats the reason for the missing updates from the last couple of days. I hope you still stay with me. Greetings and have a nice Restweekend. (I wonder if this is a valid word in english?) ;)

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Use a second uv-set on your 3DGS models .mdl to make a terrain shadow for example

June 5th, 2007 | Posted in 3DGS, Useful 3DGS Tools | Tags: , , ,

Ventilator has developed a new tool, with its help its now possible to use a second uv set for your 3dgs .mdl models. The background was to use realistic shadows on terrain. Imagine you made a nice level scene in blender and want to calculate the shadow there. Instead of backing it onto the model, wich is hard and ugly work, you just use 2 models now in conjunction with the plugin! One model holds the normal texture data and the other the shadow data.

The plugin combines both and the result could look something like that. Without nasty workarounds of cause:

plugin schatten berechnen

It is really extremely useful, especially for terrain shadows wich were hard to produce in A6 till now…

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