December 17th, 2007 | Posted in 3DGS, Codes & Shaders, Ressources, Useful 3DGS Tools | Tags: code, models, textures
Hey its christmas time… *jingle bells, jingle bells hummm* and a lot of users in the 3dgs forum are giving away free sourcecode, textures, sounds, and even models! So i just compiled a quick list of some things i find useful. Maybe you need one of those things. Thanks to the generous people giving this stuff away!
Position Cursor for A6 - by adoado
Free Pathfinding Script A*Star algorithm - by EpsiloN
Font Installing Dll(install & deinstall fonts) - by PadMalcom
Free Quality Lava Texture Pack - by Dan ‘the man’ Silverman
7 Tileable Textures that blend - by molotov
Render To Texture for all A6 Editions - by ChrisB
Free Barrels and Crates Texture Pack - by DEXSOFT
If i forgot your quality submission, just let me know in the comments so i can add them here.
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April 18th, 2007 | Posted in Codes & Shaders, Useful 3DGS Tools | Tags: freeware, script
Damocles wrote a fast treescript for A6. Its using bones animation, therefore it can be used from the com version above.
It generates a variation of a tree and then places some leave sprites wich always face the camera.
The effect is a nice alternative to static trees only consisting of models, it also runs very fast.
If you know speedtree already, you can guess how the whole thing looks in action or you take a quick look at this screenshot.

You can download the free script with a compiled example here.
http://www.wasteland.at/tree_generator.zip
Damocles said its not complete yet but he does not want to put more work into this. So if you need some C-Script practice go ahead! Things like LOD, different sprites or wind effects would make the script even better - have fun with it!
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March 21st, 2007 | Posted in Codes & Shaders | Tags: script, shader
Bloodline has changed Matt’s Normalmapping Shader a little bit, now it supports 6 light sources with shader model 2.0.
Slin has tested the whole thing and that looks like on the left. He also states that its pretty fast…
Just have a look at the thread for the code, that probably will be changed again some time for the better. Good work!
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