March 23rd, 2007 | Posted in Useful 3DGS Tools | Tags: 3DGS, freeware, tool
Begee wrote a nice Benchmark/Statistics tool and told us about in his corresponding thread.
With the tool, wich can be integrated in an existing 3DGS Project very easy, you can monitor the fps better and change relevant options at runtime to improve your performance.
You can download it here, dont forget to post suggestions for beegee and say thanks if you use the tool in his thread. 
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March 21st, 2007 | Posted in Codes & Shaders | Tags: script, shader
Bloodline has changed Matt’s Normalmapping Shader a little bit, now it supports 6 light sources with shader model 2.0.
Slin has tested the whole thing and that looks like on the left. He also states that its pretty fast…
Just have a look at the thread for the code, that probably will be changed again some time for the better. Good work!
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March 14th, 2007 | Posted in 3DGS | Tags: conitec
There are a lot of new things at the Conitec 3DGS Homepage. New pictures where added to the Screenshot Gallery such as Stromberg a new techdemo and Kabus 22.
In addition Lite C seems to have reached a final status? This is what you can see at the english site. At the german the link still contains the word beta. For those of you unfamiliar with litec here a short quote:
The purpose of this lightweight language is the quick and easy creation of multimedia or graphics applications, or 2D and 3D computer games. It’s syntax is similar to C. So the source code of a lite-C program can theoretically also be compiled with any other C/C++ compiler. However, due to its native support of multimedia objects like sounds, images, movies, GUI panels, game levels, 2D and 3D models you can achieve results with a few lines in lite-C that would require hundreds of source code lines with other C/C++ compilers.
But lets come back to Kabus22. Today was the very first day, that i heard something from this project. It seems to be some kind of horror game for matures. A Video can be found at the Conitec Downloadsite.
All in all it looks pretty good! The best is that it has athmosphear and the style seems to be perfect for that setting. If i would have seen the shots and video anywhere else i wouldnt have guessed that it has been made with A7. Only few teams have done that bevore… But be warned under the video is stated “Warning: this game is not for the faint at heart!”
Maybe all these new content is a sign that the A7 release is not so far away anymore…? Who knows.
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March 12th, 2007 | Posted in Forum Threads | Tags: forum, games
As Damocles suggested here i have opend a little Thread in the Game Business Forum that deals with the topic of publishing.
The goal is that the communtiy discusses some points and in the end we can sum this up and transform it into a tutorial for everyone who wants to publish a game or 3dgs project. The following points should be discussed…
#1 how to make advertisements for your project. how much to invest for that. where to put the ads?
#2 payment systems. wich are the best for customers. wich work with 3dgs, wich 3dgs version do you need for that.
#3 where can you upload your demo to. wich casual game portal is best suited.
#4 what legal issues do you have to take care of including licenses, taxes, laws and so on.
Those are the main issues to make clear for all, so that people who never ever jumped into the cold water of publishing a game wont have to make any bad experiences. But for this to work the thread relies on the help of those who already have successfully (more or less) finished and published a game.
Ichiro from Dejobann Games the maker of Galaxy Rage has said for example, that a very, very good “Press Release” is the most important thing. He also supplied a Link to that topic - thanks for that. I really hope that this thread will grow and we end up with a good tutorial. Thanks.
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March 6th, 2007 | Posted in Nice Projects | Tags: games
Anarchie2199 and Fogman have finally decided to convert their project called Mausgame into a full blown commerical project.
At first they had released it as freeware in the conitec forum, but only for a limited time. After they receive a big ammount of positive feedback regarding the project they decided to further develop the project until it reaches a commercial level.
I have playtested the game myself and must say it is very nice full of details and fresh ideas, only the camera and controls need some work as well as the menu.
Good luck to the developers finishing this good looking 3DGS project, cant wait till it hits the shelves. 
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