March 9th, 2007 | Posted in Useful Tools | Tags: freeware, tool
Geppert Software has released a free backup tool wich backups projects with just one click. The description on the homepage reads:
Fast and easy Databackup with help of the XCopy - Command and an easy intuitive Windows Interface; Files can be copied with lots of options.
The tool is still in a development status and freeware - use it at your own risk. If you have suggestions for it, just let the author know in the forum thread.
Download it here: http://www.firma-geppert.de/Download/xCopyDesigner.zip
No Comments »
March 9th, 2007 | Posted in Useful Tools | Tags: music, sound, tool
I recently searched for a software to allow me to make license free music for my games with minimal effort and without big license restrictions. Many of todays programs are either too expensive or you get forced to sign restrictive license agreements where you have to put a logo, or link in the final product. So the easiest solution is to make the music by yourself.
Finally i found Magix Music Maker Professional from the year 1999. It may not be the best in terms of user interface or usability but its more than enough for little music - even without prior in depth knowledge of making music. It also comes with around 15 CD’s packed with samples for almost every musicgenre, there are even some real life samples included. All of them without any license fees and usable for whatever you want.
Unfortunately its no more available in stores here in germany, if you are lucky you can find it still on eBay. Rock and Roll!
No Comments »
March 7th, 2007 | Posted in Useful Tools | Tags: tool
Frank_G has discovered an interesting Tool with the name GenHead , wich allows the game developer to create human faces from photographs.
The process is easy as you can read on their homepage, you just load some pictures in the program, one frontal and one sideshot. After that you put some markers around significant points of the face, then the program creates the mesh.
The finished model can of course after some finetuning be saved in different polygoncounts ins one of the following formats:
- maya binary (.mb)
- fbx,
- dotXSI,
- vrml
- obj.
When its ready the whole thing looks like this one. A really good tool in my mind, provided that you have some extra 299$ in your budget.
No Comments »