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Interview with Bloodline from the 3D Gamestudio Forum

May 6th, 2007 | Posted in Gamedev, Interviews | Tags: ,

Today i decided to make an interview with the well known, young (16 years) forum member Bloodline. Some of you may know him because he wrote some real nice tools or just because he is very active in code relevant topics. I asked him the following questions:

Hello Bloodline, please tell us more about yourself. What are you doing on a normal day. How did you come up with your nick?

Hey Ulf! I am Oliver ‘Bloodline’ Weitzel, I am 16 years old and I am a pupil. My Nick has more or less no real reason, I just wanted a nick that only I have and not 50 other people; So if you see a BL in ET, CSS, DoD or other forums, that’s me for 99%. My weekends mostly look like this: Get up, get some food, PC, food, PC, food, bed. Under the week I’m usualy away with my friends, than I’m either online after school or in the evening.

Would you be so kind and tell the readers how you stepped into game development?

My way began at the 7/X/2000 in Ravensburg (Bavaria?), as I looked with big eyes at the Sybex box of a A5 Standart. I found gamedevelopment back then as fascinating as today and bought the software directly. And although I deinstalled A5 after one week, I recovered the CD again after a half-year. I never regret it.
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Publishing Tutorial Community Thread

March 12th, 2007 | Posted in Forum Threads | Tags: ,

As Damocles suggested here i have opend a little Thread in the Game Business Forum that deals with the topic of publishing.

The goal is that the communtiy discusses some points and in the end we can sum this up and transform it into a tutorial for everyone who wants to publish a game or 3dgs project. The following points should be discussed…

#1 how to make advertisements for your project. how much to invest for that. where to put the ads?

#2 payment systems. wich are the best for customers. wich work with 3dgs, wich 3dgs version do you need for that.

#3 where can you upload your demo to. wich casual game portal is best suited.

#4 what legal issues do you have to take care of including licenses, taxes, laws and so on.

Those are the main issues to make clear for all, so that people who never ever jumped into the cold water of publishing a game wont have to make any bad experiences. But for this to work the thread relies on the help of those who already have successfully (more or less) finished and published a game.

Ichiro from Dejobann Games the maker of Galaxy Rage has said for example, that a very, very good “Press Release” is the most important thing. He also supplied a Link to that topic - thanks for that. I really hope that this thread will grow and we end up with a good tutorial. Thanks.

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