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Use a second uv-set on your 3DGS models .mdl to make a terrain shadow for example

June 5th, 2007 | Posted in 3DGS, Useful 3DGS Tools | Tags: , , ,

Ventilator has developed a new tool, with its help its now possible to use a second uv set for your 3dgs .mdl models. The background was to use realistic shadows on terrain. Imagine you made a nice level scene in blender and want to calculate the shadow there. Instead of backing it onto the model, wich is hard and ugly work, you just use 2 models now in conjunction with the plugin! One model holds the normal texture data and the other the shadow data.

The plugin combines both and the result could look something like that. Without nasty workarounds of cause:

plugin schatten berechnen

It is really extremely useful, especially for terrain shadows wich were hard to produce in A6 till now…

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New Blender Version 2.44 just got released

May 15th, 2007 | Posted in Gamedev, Scene News, Useful Tools | Tags: , , , ,

The latest Version of the free 3D modelling tool Blender has been released in version 2.44! The program is the biggest one available for free with the richest feature set. It even comes with .mdl export for 3DGS via plugin. You can grab it here!

The Release Notes consist of many new things in different areas such as:

-Subsurface Scattering (You can render surfaces wich dont reflext but consume light and scatter it such as skin, soap or milk.)
-Physics Engine
-New Phyton Scripts
-New Sculpt and Multires Functionality
-Many new smaller bugfixes and features
-Improvements in character animation

If you want to see what you can do with blender besides making 3d models for games, have a look at this short but sweet animation film.

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