Use a second uv-set on your 3DGS models .mdl to make a terrain shadow for example
June 5th, 2007 | Posted in 3DGS, Useful 3DGS Tools | Tags: 3DGS, model, shadow, toolVentilator has developed a new tool, with its help its now possible to use a second uv set for your 3dgs .mdl models. The background was to use realistic shadows on terrain. Imagine you made a nice level scene in blender and want to calculate the shadow there. Instead of backing it onto the model, wich is hard and ugly work, you just use 2 models now in conjunction with the plugin! One model holds the normal texture data and the other the shadow data.
The plugin combines both and the result could look something like that. Without nasty workarounds of cause:

It is really extremely useful, especially for terrain shadows wich were hard to produce in A6 till now…

