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Free dynamic Tree Generator Script like Speedtree for 3DGS

April 18th, 2007 | Posted in Codes & Shaders, Useful 3DGS Tools | Tags: ,

Damocles wrote a fast treescript for A6. Its using bones animation, therefore it can be used from the com version above.

It generates a variation of a tree and then places some leave sprites wich always face the camera.

The effect is a nice alternative to static trees only consisting of models, it also runs very fast.

If you know speedtree already, you can guess how the whole thing looks in action or you take a quick look at this screenshot.

Speedtreeclone

You can download the free script with a compiled example here.

http://www.wasteland.at/tree_generator.zip

Damocles said its not complete yet but he does not want to put more work into this. So if you need some C-Script practice go ahead! Things like LOD, different sprites or wind effects would make the script even better - have fun with it!

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New Aum Issue 63

April 1st, 2007 | Posted in 3DGS | Tags: ,

George has published a new AUM, (acknex user magazine) this time with a little minigolf game, a shaderdemo from ChrisB and a workshop regarding sounds. Download the issue here.

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Normalmapping Shader with 6 Light Sources

March 21st, 2007 | Posted in Codes & Shaders | Tags: ,

normalmapping shader screenshotBloodline has changed Matt’s Normalmapping Shader a little bit, now it supports 6 light sources with shader model 2.0.

Slin has tested the whole thing and that looks like on the left. He also states that its pretty fast…

Just have a look at the thread for the code, that probably will be changed again some time for the better. Good work!

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